Nathan Muto — Japan

Spatial Computing & AI Engineer

Building training, simulation, and technical workflow systems for the physical world.

Former aircraft maintenance engineer and full-stack developer working across applied AI, WebXR, real-time 3D, and industrial software.

01 / Selected work

Systems, not demos.

Selected technical work at the intersection of software, spatial interfaces, and physical-world processes.

02 / Capabilities

Engineering across software and physical systems.

01

Applied AI

  • LLM integration
  • Structured outputs
  • AI-assisted workflows
  • Retrieval systems

02

Spatial & 3D

  • Three.js
  • WebXR
  • Real-time 3D
  • Spatial interaction

03

Software engineering

  • JavaScript
  • Full-stack systems
  • REST APIs
  • System architecture

04

Domain knowledge

  • Aircraft maintenance
  • Technical procedures
  • Training workflows
  • Simulation systems

03 / About

Built around real constraints.

I started my career in aircraft maintenance before moving into software engineering. That background shaped how I approach technology: systems must work under real constraints, not only look convincing in a demonstration.

Today I build software across full-stack development, applied AI, WebXR, and spatial computing, with a particular interest in training, maintenance, and other complex physical workflows.

04 / Contact

Let’s build something that has to work.

I am interested in engineering roles, technical collaborations, and projects involving AI, spatial computing, simulation, or industrial software.